23. Summary of the solutions and the most important variables
The solutions
We first summarize the solutions of all the previous
sections, then summarize the major variables that have been revealed by the
progression of solutions and the sensitivity analyses. Then (in the next
section) we focus on the allowed combinations of the most important variables in order
to search for the most characteristic range of solutions.
The snap is a simple case, for there is only a single
scenario each for linear and angular calculations. With the angular
calculations, the speed of the snap decreases from its 5.1 ft s-1
(linear) to 4.7 ft s-1. The important point here is that both
versions of the calculation explain the snap.
Solution | Velocity of snap, ft s-1 |
Snap linear | 5.13 |
Snap angular | 4.68 |
The progression of calculations for the lurch is more
complicated, since the linear and angular scenarios each have seven versions.
The first six of each solve for the velocity of the lurch and the velocity of the
cloud, while the last one substitute potential energy for the
cloud. Examining the changes in the solutions as variables are added offers an
initial way to assess the importance of the variables.
Consider first the linear calculations. The speed of the
lurch in scenario 1 (body, bullet, and cloud) is 2.17 ft s-1,
substantially faster than the 0.8 ft s-1 of the Zapruder film. Adding the large
fragments (scenario 2) increases this speed only slightly, to 2.18 ft s-1.
This indicates that the large fragments do not materially affect the answer,
although they offer important clues about the nature of the explosion and the
forward movement of the cloud. By contrast, adding 3-D motion to the cloud
(scenario 3) has a huge effect on the lurch, decreasing its speed to 1.06 ft s-1
(i.e., by a factor of two). This shows that the three-dimensional
properties of the cloud must be estimated as accurately as possible. The reason
for the decrease is easy to understand—motions
along the Y- and Z-axes (in/out of the plane of the film and up/down) do not
contribute to the rearward lurch (X-axis). Allowing a given mass of cloud to
have Y- and Z-components of motions decreases the mass available to affect the
motion in the X-direction). Adding 3-D motion to the large fragments (scenario
4) does not change the lurch perceptibly (1.06 ft s-1 rearward
becomes 1.02 ft s-1 rearward). The same thing holds for adding 3-D
motion to the body (scenario 5), where the lurch remains unchanged. Adding the
four time intervals (scenario 6) hardly changes the solution,
either; the lurch increases in speed to 1.04 ft s-1.
The final big change comes in scenario 7, which solves for PE
rather than vcloud. This step reduces the speed of the
lurch from 1.04 ft s-1 to 0.62 ft s-1, and in so doing
appears to bring it below the observed speed of 0.8 ft s-1 to the
rear. The disagreement may be more apparent than real, however, for the solution
does not represent a good combination of default values for the variables.
We can conclude from the progression of lurches calculated
linearly that the most important variables are the original ones (body, bullet,
and cloud) plus the 3-D aspects of the cloud and the time intervals (which
mostly hinge on the time for the snap).
Similar conclusions on important variables can be derived
from the angular scenarios. Although the rearward speeds are 35%
greater than for the linear cases, they follow the same pattern as the scenarios
change, and the important variables remain the same.
Scenario | Description | Linear | Angular | ||
vbodyafter, ft s-1 | vcloud, ft s-1 | vbodyafter, ft s-1 | vcloud, ft s-1 | ||
Lurch 1 | Calculates from body, bullet, and cloud | -2.17 | 425 | -2.92 | 425 |
Lurch 2 | Adds large fragments | -2.18 | 388 | -2.94 | 387 |
Lurch 3 | Adds 3-D motion to cloud | -1.06 | 388 | -1.44 | 388 |
Lurch 4 | Adds 3-D motion to large fragments | -1.02 | 378 | -1.38 | 378 |
Lurch 5 | Adds 3-D motion to body | -1.02 | 378 | -1.38 | 378 |
Snap/Lurch 6 | Adds four time intervals | -1.04 | 401 | -1.39 | 386 |
Snap/Lurch 7 | Solves for PE instead of vcloud | -0.62 | 633 (PE) | -0.91 | 576 (PE) |
The most important variables
A better way to rank the importance of the
variables is to list them in the order of their range of values (of the lurch)
created by reasonable variations (in the sensitivity analyses). The results are
shown in the two tables below. The first shows the range of effect for each variable
in each
calculation. The second lists the variables in order of decreasing effect.
Range of effect, ft s-1, on lurch | ||||||||||||||
Variable |
L1L | L2L | L3L | L4L | L5L | SL6L | SL7L | L1A | L2A | L3A | L4A | L5A | SL6A | SL7A |
vcloud | 2.52 | 3.40 | ||||||||||||
dsnap | 0.34 | 0.38 | 0.86 | 3.22 | ||||||||||
dfrags | 0.02 | 0.28 | 0.21 | 0.47 | ||||||||||
mcloud | 3.20 | 2.91 | 1.73 | 1.68 | 1.68 | 1.79 | 2.95 | 4.28 | 3.90 | 2.33 | 2.27 | 2.23 | 2.31 | 3.99 |
mhead | 0.47 | 2.76 | 0.28 | 1.40 | ||||||||||
Rhead | 0.54 | 0.84 | ||||||||||||
Rbullet | 0.45 | 0.71 | ||||||||||||
Θcl | 2.17 | 2.11 | 2.11 | 2.24 | 1.68 | 2.92 | 2.85 | 2.84 | 2.90 | 2.27 | ||||
vbulletafter | 0.11 | 0.10 | 0.15 | 0.15 | 0.15 | 0.12 | 0.35 | 0.15 | 0.15 | 0.20 | 0.20 | 0.20 | 0.16 | 0.66 |
PE | 1.08 | 1.20 | 0.71 | 0.73 | 0.73 | 0.68 | 1.46 | 1.61 | 0.96 | 0.98 | 0.98 | 0.96 | ||
tdelay | 0.03 | 0.11 | 0.22 | 0.26 | ||||||||||
vbullet | 0.18 | 0.20 | 0.10 | 0.10 | 0.10 | 0.09 | 0.08 | 0.24 | 0.27 | 0.13 | 0.14 | 0.14 | 0.16 | 0.14 |
mbullet | 0.08 | 0.08 | 0.03 | 0.03 | 0.03 | 0.03 | 0.08 | 0.10 | 0.12 | 0.04 | 0.04 | 0.04 | 0.07 | 0.14 |
Θfrag1 | 0.14 | 0.14 | 0.14 | 0.14 | 0.10 | 0.10 | 0.19 | 0.19 | 0.19 | 0.19 | 0.17 | 0.17 | ||
Θ | 0.04 | 0.04 | 0.04 | 0.04 | 0.04 | 0.03 | 0.05 | 0.05 | 0.05 | 0.05 | 0.05 | 0.05 | 0.03 | 0.09 |
mbody | 1.08 | 1.08 | 0.53 | 0.51 | 0.51 | 0.52 | 0.31 | 1.46 | 1.47 | 0.72 | 0.69 | 0.69 | 0.70 | 0.45 |
vfrag1 | 0.18 | 0.00 | 0.08 | 0.08 | 0.24 | 0.01 | 0.10 | 0.10 | ||||||
Θfrags23 | 0.08 | 0.08 | 0.08 | 0.08 | 0.06 | 0.06 | 0.10 | 0.10 | 0.10 | 0.10 | 0.09 | 0.09 | ||
fkefrag1(frags) | 0.06 | 0.06 | 0.04 | 0.00 | 0.08 | 0.08 | 0.10 | 0.00 | ||||||
dtransit | 0.00 | 0.01 | 0.01 | |||||||||||
mfrag1 | 0.02 | 0.04 | 0.03 | 0.03 | 0.04 | 0.07 | 0.02 | 0.06 | 0.04 | 0.04 | 0.05 | 0.11 | ||
fI | 0.26 | 0.26 | 0.13 | 0.12 | 0.12 | 0.12 | 0.08 | |||||||
vfrags23 | 0.11 | 0.05 | 0.08 | 0.08 | 0.15 | 0.07 | 0.10 | 0.10 | ||||||
mfrags23 | 0.04 | 0.00 | 0.02 | 0.02 | 0.00 | 0.03 | 0.05 | 0.01 | 0.02 | 0.02 | 0.01 | 0.05 | ||
fkefrags23 | 0.02 | 0.02 | 0.03 | 0.03 | ||||||||||
fkebody | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
The table above shows distinct patterns. Within the linear
and angular sections, the effects generally start high and decrease as variables
are added to the simulations (the new variables taking up some of the slack, so
to speak). The numbers settle down at Scenario 3 (where the first 3-D effect is
added) and remain stable through 6. They change again (in both directions) at 7,
for reasons that are complex. In keeping with the higher lurches of the angular
scenarios, the effects tend to be greater there, too.
The most representative group of effects seemed to be that
zone between L3A and SL6A, because of its stability and because the angular
calculations should represent the motions better than the linear calculations.
Thus the average effects are based on L3A–SL6A.
Variable | Average effect (ft s-1) L3A–SL6A |
Θcl | 2.88 |
mcloud | 2.28 |
PE | 0.97 |
dsnap | 0.86 |
mbody | 0.70 |
Rhead | 0.54 |
Rbullet | 0.45 |
mhead | 0.28 |
tdelay | 0.22 |
dfrags | 0.21 |
vbulletafter | 0.19 |
Θfrag1 | 0.18 |
vbullet | 0.14 |
fI | 0.12 |
Θfrags23 | 0.10 |
vfrags23 | 0.09 |
fkefrag1(frags) | 0.09 |
vfrag1 | 0.07 |
mfrag1 | 0.05 |
mbullet | 0.05 |
Θ | 0.04 |
fkefrags23 | 0.03 |
mfrags23 | 0.02 |
dtransit | 0.01 |
fkebody | 0.00 |
As seen earlier for the individual cases, the two most important variables are the half-angle and mass of the cloud (Θcl and mcloud), with effects >2 ft s-1. After this comes a big gap, with no variables between 1 and 2 ft s-1. Then come five variables between about 0.5 and 1 ft s-1 (PE, dsnap, mbody, Rhead, and Rbullet), which are related to the head and the body). After this comes another gap. followed by a broad continuum of 18 variables with effects between 0.28 and 0.00 ft s-1. They include properties of the fragments and, surprisingly, of the bullet.
Reviewing the first two questions
Recall that this monograph began by posing four basic
questions. We are now prepared to answer the first two of them. They are:
The answer to question 1 is clearly yes—the
observed snap of >3.3 ft s-1 is completely compatible with our
linear and angular final speeds of 5.1 and 4.7 ft s-1, respectively.
The answer to question 2 is also a clear yes. Our 14 answers
of 0.6–2.9 ft s-1 rearward, for
the 14 sets of scenarios and default conditions, are completely compatible with
the observed lurch of 0.5–1.0 ft s-1
rearward.
But we must look further at the lurch, for these 14 answers
represent single combinations of default conditions for 30+ variables. Could
there be combinations of these variables that give significantly different
answers, perhaps even with a majority being having the wrong direction or the
wrong magnitude? In other words, could the default answers be only giving part
of the story, and maybe a misleading part at that? We can address this
possibility by taking those seven most-important variables (Θcl,
mcloud, PE, dsnap,
mbody, Rhead,
Rbullet) and examining all
sorts of combinations of values for them. It is feasible to do this for seven
variables, but not for 30+. That is the task of the next section, where we
examine constraints on the various combinations and see that the allowable
answers represent a minority of the possible answers, and that the acceptable
answers are constrained to a narrower range of lurches centered
generally on the observations. That next section address the third question:
It answers the question in the affirmative, provided only that a forward-moving cloud of fragments is present.
Ahead to Intro to Ranges and Constraints
Back to Snap/Lurch 7 Angular
Back to Physics of the Head Shot