24. Introduction to the built-in constraints
The major task of the previous sections has been to
identify the most important variables out of the 30 or so that are used in the
most complex simulations. The results were listed in two tables in section 23,
"Summary of the solutions and the most important variables." Those
variables and the range of solutions derived with their default values show
clearly that the more realistic the simulation, the more the answers approach
the observed rearward lurch. This answers the second question, Can the rearward
lurch be explained by a shot from Oswald's rifle?, in the positive.
The next step is to see whether the lurch must be
rearward, in other words, to address the third question, Must the rearward lurch
be explained by a shot from Oswald's rifle? We do this by examining all
reasonable combinations of the important variables and seeing what the results
imply for the velocity of the lurch, the factors that control it, and the uncertainties
in these answers.
The key to narrowing down the range of the lurch and other
variables is to take advantage of several built-in constraints on the important
variables. Any answer that violates one or more of these constraints can be
rejected. It must be recognized that only some of the variables are constrained.
Here is a list of the major constraints:
One effective way to exploit the built-in constraints is to vary two of the important variables plot the results of the other variables in a series of tables. The patterns of constraints are then applied to all the tables, and the allowed solutions are seen clearly. I have used this approach for three pairs of variables in sections 25, 26, and 27 below. At the end, the constraints are summarized in section 28 and a series of extremely important conclusions drawn. There it is shown, for example, that the lurch must be backward and with speed between roughly 0.5 and 1.0 ft s-1, exactly the observed value. In other words, there must be a rearward mechanical lurch, and it must be large enough to be easily observable. This all but solves the mystery of the lurchit begins with a quick mechanical recoil to the cloud and large fragments thrown forward, and continues with a more modest acceleration that cannot have been from a bullet because it is too late and too prolonged. This leaves no room for a frontal shot being involved.
25. Constraints from mcloud
vs. vcloud
26. Constraints from dsnap
vs. dfrag
27. Constraints from Rhead
vs. Rbullet
28. Summary of the Constraints
Back to Summary of Solutions and Variables
Back to Physics of the Head Snap